Superboy

Description:

COMMLINK DATA BASE
IMPROVEMENTS & ZENITHS SPECIE DATA
TRAIT & CATEGORY 1 2 3 4 5 6 7 8 9 10 Z Name:
COMBAT Home Planet:
Aim: Species:
Fighting: Classification:
MIGHT Birth Date:
Agility: Age:
Speed: PHYSICAL DESCRIPTION
Strength: Height:
Toughness: Weight:
MENTAL Hair:
Concentration: Eyes:
Intellect: Handedness:
Psyche: Distinguishing Characteristics
INFLUCENCE
Allure:
Deception: Character Type:
Leadership:
GUIDANCE DATA BASES
Fate: Action:
Luck: Brande Account:
Spirit:

STATUS SCORE
Traits: Area of Expertise:
Personality Qualities: Powers:
Specie Qualities: Power Surges:
Physical Qualities: Weaknesses:
Character Status Score:

PSI SCAN & SPECIES PROFILE
PERSONALITY QUALITIES 1 2 3 4 5 6 7 8 9 10 Z SPECIE QUALITIES 1 2 3 4 5 6 7 8 9 10 Z

AREA OF EXPERTISE
NAME MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
# Academics: Business & Trade
1 Agriculture Products Int/Con 12 7 1
2 Energy Crystals Int/Con 15 10 1
3 Mining Int/Con 14 9 1
4 Slavery Int/Con 15 10 1
5 Weapons Int/Con 16 11 1

# Academics: Law Gov. & Military MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Diplomatic Relations Int/Con 14 9 2
2 Government Procedures Int/Con 14 9 1
3 Interplanetary Law Int/Con 15 10 1
4 Military Negotiations Int/Con 16 11 2
5 Planetary Law Int/Con 13 8 1
6 Tactical Command & Planning Int/Con or Ldr 16 11 2

# Academics: Linguistics & Literature Study MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Interlac Int/Con 12 7 1
2 Planetary Language, Current Int/Con 12 7 1
3 Planetary Language, Obsolete Int/Con 14 9 1

# Academics: Specie Studies MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Anthropology Int/Con 15 10 1
2 Archaeology Int/Con 15 10 1
3 Genealogy Int/Con 13 8 1
4 History Int/Con 14 9 1
5 Mythology Int/Con 13 8 1
6 Philosophical Studies Int/Con 14 9 1
7 Political Science Int/Con 14 9 1
8 Psychological Studies Int/Con 15 10 1
9 Sociology Int/Con 14 9 1
10 Theology Int/Con 14 9 1

# Artistic Creations MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Drawing Agl/Con 10 5 1
2 Flower Arranging Int/Con 12 7 1
3 Painting Agl/Con 14 9 1
4 Sculpting Agl/Con 16 11 1

# Athletic Sports MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Air Skating Spd/Agl 17 12 1
2 Batball Spd/Str 12 7 1
3 Boating Str/Spd 12 7 1
4 Climbing Str/Spd 13 8 1
5 Diving Agl/Con 12 7 1
6 Ice Skating Spd/Str & Agl 13 8 1
7 Magno-ball Aim/Spd & Agl 14 9 1
8 Moopsball Aim/Spd & Str 12 7 1
9 Parachuting Con/Agl 13 8 1
10 Ricochetball Spd/Str & Agl 14 9 1
11 Skiing Agl/Str 14 9 1
12 Swimming Spd/Str 11 6 1

NAME MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
Brawling & Martial Arts
# Blocks
1 Block Ftg/Spd 12 7 2
2 Dodge Spd/Agl 12 7 2
3 Instant Block Ftg/Spd 15 10 2
4 Multiple Blocks Ftg/Spd 18 13 3
5 Opponent Shield Agl/Ftg 14 9 2
6 Prone Block Ftg/Spd 14 9 1
7 Prone Dodge Spd/Agl 14 9 1
9 Withstand Blow Tgh/Psy 19 14 2

# Blows and Punches MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Punch Ftg/Str 10 5 1
2 Elbow Jab Ftg/Str 12 7 1
3 Face Punch or Slap Ftg/Spd 12 7 1
4 Head Butt Ftg/Tgh 13 8 1
5 Instant Punch Spd/Ftg 15 10 3
6 Iron Fist Tgh/Str 19 14 2
7 Kidney Blow Ftg/Str 14 9 2
8 Low Blow Ftg/Str 12 7 2
9 Multiple Blows Ftg/Spd 18 13 4
10 Prone Punch Ftg/Str 15 10 2
11 Round House Swing Ftg/Str 12 7 2
12 Shattering Blow Con/Str 18 13 2
13 Stomach Punch Ftg/Str 13 8 2
14 Stomach Punch Flying & Double Fisted Ftg/Str 17 12 2
14 Upper Cut Ftg/Str 14 9 2

# Holds and Breaking Holds MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Grab Ftg/Spd 10 5 1
2 Arm Lock Ftg/Str 11 6 2
3 Bear Hug Str/Spd 12 7 2
4 Bone Breaking/Arm & Hand Ftg/Str 20 15 3
5 Bone Breaking/Back Ftg/Str 23 15 5
6 Bone Breaking/Leg Ftg/Str 21 20 4
7 Bone Breaking/Neck Ftg/Str 23 15 5
8 Bone Breaking/Ribs Ftg/Str 20 15 3
8 Break Hold Ftg/Str or Agl 12 7 2
9 Choke Hold Ftg/Str 14 7 3
10 Disarm Ftg/Agl 17 12 3
11 Dodge, Block or Catch a Flying Weapon Ftg/Spd or Agl/Spd 20 15 4
12 Eye Gouge Ftg/Str 12 7 1
13 Full Nelson Ftg/Str 14 9 2
14 Hair Pull Ftg/Str 11 6 1
15 Head Lock Str/Ftg 13 8 1
16 Leg Lock Str/Ftg 14 9 2
17 Overhead Throw Str/Ftg 15 10 3
18 Reverse Choke Hold Ftg/Str 14 9 2
19 Tackle Str/Ftg 10 5 2
20 Unconsciousness Hold Ftg/Str 22 15 3

# Kicks MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Kick Ftg/Str 10 5 1
2 Back Kick Ftg/Str 18 13 2
3 Bone Breaking/Arm & Hand Ftg/Str 20 15 2
4 Bone Breaking/Kick/Back Ftg/Str 23 15 5
5 Bone Breaking/Kick/Leg Ftg/Str 21 15 4
6 Bone Breaking/Neck Ftg/Str 23 15 5
7 Bone Breaking/Ribs Ftg/Str 18 13 3
8 Flying Kick Agl/Spd 16 11 3
9 Instant Kick Spd/Ftg 16 11 3
19 Knee Smash Ftg/Str 11 6 2
11 Leg Sweep Ftg/Str 13 8 2
12 Low Blow Kick Ftg/Str 12 7 2
13 Multiple Kicks Spd/Ftg 19 14 4
14 Prone Kick Ftg/Str 14 9 2
15 Prone Leg Sweep Ftg/Str 15 10 2
16 Shattering Kick Con/Str 16 11 3
17 Spinning Kick Spd/Ftg 15 10 3
18 Trip Agl/Str 12 7 1

# Leaps and Falls MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Leap Agl/Str 11 6 1
2 Break Fall Agl/Tgh 15 10 2
3 Precarious Edge Fighting Con/Agl 17 12 3

# Mental Moves MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Ki Energy Spr/Con 18 13 3
2 Blind Fighting Con/Spr 19 14 4
3 Death Touch Con/Ftg 23 15 5
4 Immovable Stance Con/Spr 22 15 5
5 Meditation, Healing the Body Spr/Con 21 15 5
6 Meditation, Healing the Mind Spr/Con 22 15 5
7 Meditation, Healing the Spirit Spr/Con 23 15 5
8 Meditation, Resisting Pain Con/Tgh 21 15 4
9 Mesmerizing Gaze Con/Spr 22 15 5
10 Paralyzing Touch Con/Ftg 21 15 4

# Throws and Shoves MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Hip Toss Agl/Str 10 5 2
2 Shoulder Shove Str/Ftg 10 5 2
3 Backward Throw Agl/Str 14 9 3
4 Overhead Throw Str/Ftg 12 7 3
5 Throw to the Ground Str/Agl 10 5 1

# COMPUTERS & COMMUNICATIONS MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Advanced Alien Technology Int/Con 21 13 4
2 Computers & Communication Int/Con 14 6 1
3 Computer Hacking Int/Con 20 12 4
4 Computer Programming Int/Con 12 7 2
5 Computer Repair Int/Con 14 6 1
6 Create & Download Virus Int/Con 20 12 4
7 Decode Message Int/Con 17 8 2
8 Disable Security Systems Int/Con 19 12 3
9 Encode Message Int/Con 17 8 2
10 Virus Detection and Removal Int/Con 18 8 2

# Creature Knowledge MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Beast Rapport Ldr/Con 17 7 1
2 Care and Knowledge Int/Con 13 5 1
3 Capturing Beast Int/Str or Agl or Con 15 7 1
4 Riding Agl/Int 13 5 1
5 Training Ldr/Con 16 8 1

# Entry & Surveillance MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Bypass Computer Security Systems Int or Agl/Con 19 12 3

2 Eavesdropping Con/Dec 13 5 1
3 Lock Picking Agl/Con 15 8 1
4 Surveillance Int/Con 15 8 2

# Games MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Gambling Int/Con or Dec 16 7 1
2 Hologram Dungeons & Dragons Int/Con 13 5 1
3 Mini-Magnoball Agl/Con 13 5 1
4 3-D Chess Int/Con 19 12 1

# Military Artillery Weapons & Explosives MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Blaster Int/Aim 13 8 1
2 Disrupter Int/Aim 13 8 1
3 Designing Explosives Int/Con 14 9 2
4 Disarming Explosives Int/Con 14 9 2
5 Explosive Placement Int/Dec 13 8 2
6 Ion Cannon Int/Aim 13 8 1

# Occultism MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Assess Target Ldr/Con 13 8 1
2 Control Spirit Spr/Ldr 20 15 5
3 Exorcism Spr/Con 20 15 5
4 Occult Knowledge Int/Con 12 7 1
5 Perform Readings Spr/Con 13 8 1
6 Summon Spirit Spr/Ldr 20 15 5

# Performance MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Acrobatics Agl/Str & Spd 15 10 1
2 Acting Dec/Con 12 7 1
3 Dancing Agl/All 11 6 1
4 Musical Instrument/Harp Con/Int 12 7 1
5 Singing Con/Int 11 6 1
6 Ventriloquism Con/Dec 14 9 1

# PLANETARY TRAVEL MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
Civilian Air & Space Transport
1 Instrument Reading Int/Con 11 6 2
2 Maneuvering Agl/Con 10 5 2
3 Navigation Int/Con 12 7 2
4 Repair Int/Con 11 6 1
Military Air & Space Transport
5 Instrument Reading Int/Con 13 8 2
6 Maneuvering Agl/Con 13 8 2
7 Navigation Int/Con 15 10 2
8 Repair Int/Con 14 9 1
Civilian Aquatic
9 Instrument Reading Int/Con 10 5 1
10 Maneuvering Agl/Con 10 5 1
11 Navigation Int/Con 12 7 1
12 Repair Int/Con 11 6 1
Military Aquatic
13 Instrument Reading Int/Con 12 7 1
14 Maneuvering Agl/Con 12 7 1
15 Navigation Int/Con 14 9 1
16 Repair Int/Con 13 8 1
Civilian Ground Transport
17 Instrument Reading Int/Con 10 5 1
18 Maneuvering Agl/Con 10 5 1
19 Navigation Int/Con 10 5 1
20 Repair Int/Con 11 6 1
Military Ground Transport
21 Instrument Reading Int/Con 12 7 1
22 Maneuvering Agl/Con 12 7 1
23 Navigation Int/Con 12 7 1
24 Repair Int/Con 13 8 1

# Observation & Interaction MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Bribery Dec/Int 12 7 2
2 Database Research Int/Con 12 7 2
3 Follow Target Dec/Int 14 9 2
4 Interpret Behavior Int/Con 14 9 2
5 Lip Reading Con/Int 15 10 1
10 Psi Scan Interrogation Int/Ldr 15 10 2
11 Psychological Interrogation Ldr/Con 13 8 2
12 Resist Physical Interrogation Tgh/Psy 16 11 2
13 Resist Psi Scan Psy/Con 20 15 3
14 Resist Psychological Interrogation Con/Int 17 12 2
15 Perceive Target (includes detect basic traits, qualities, powers, specie qualities, affiliations, searching for clues, trails, hiding objects/people, locating hidden objects/people Int/Con 11 6 3

# Sciences Engineering MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Android & Robotics Engineering Int/Con 16 11 2
2 Nano-Technology Int/Con 17 12 2
3 Spacecraft Engineering Int/Con 16 11 3

# SCIENCES MATHEMATICS MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Mathematics Int/Con 15 10 1
2 Chemistry Int/Con 15 10 1
3 Physics Int/Con 15 10 1

# Sciences Medicine MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Cloning Int/Con 20 15 3
2 Cryogenics Int/Con 19 14 3
3 Genetic Engineering Int/Con 18 13 3
4 Life Form Study Int/Con 15 10 1
5 First Aid Int/Con 11 6 1
6 Medicine Int/Con 16 11 1
7 Post Mortem Examination Int/Con 16 11 1
8 Surgery Int/Con 17 12 2

# Sciences Planetary Studies MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Agriculture Int/Con 12 7 1
2 Animal Study Int/Con 12 7 1
3 Conservation Int/Con 12 7 1
4 Entomology Int/Con 12 7 1
5 Oceanography Int/Con 12 7 1
6 Geography Int/Con 13 8 1
7 Geology Int/Con 14 9 1
8 Geo–Thermal Study Int/Con 15 10 1
9 Metallurgy Int/Con 14 9 1
10 Seismic Activity Int/Con 15 10 1
11 Weather Int/Con 15 10 1

# Social Interaction MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Alien Interaction Int/Ldr 16 11 2
2 Connoisseur Int/Con 12 7 1
3 Cooking Int/Con 10 5 1
4 Dating All/Ldr or Dec 10 5 1
5 Elite Society Gathering Ldr or Dec/All 13 8 1
6 Planetary Customs Int/Ldr 10 5 1
7 Public Speaking Ldr or Dec/All 12 7 1
8 Subtle Conversation Ldr or Dec/All 10 5 1

# Space Travel & Astronomical Applications MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 z SSM
1 Astronomy Int/Con 15 10 1
2 Hyper-Space Travel Int/Con 17 12 3
3 Known Space Anomalies Int/Con 16 11 2
4 Planetary Survival Int/Con 13 8 2

# Technological Alteration & Detection MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Detect Falsified Hologram Int/Con 18 8 2
2 Electronic Voice Alteration Dec/Int 14 6 2
3 Electronic Voice Detection Int/Con 18 8 2
4 Evidence Evaluation Int/Con 16 11 2
5 Falsify Hologram Int/Dec 19 9 2
6 Manual Impersonation Detection Int/Con 15 7 2
7 Manual Impersonation Dec/Con 16 8 2
8 Manual Voice Alteration Dec/Con 15 7 2
9 Manual Voice Detection Int/Con 16 7 2

# WEAPONS, ANCIENT MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
1 Bola
2 Bow & Arrow
3 Club
4 Crossbow
5 Dagger or Knife (melee)
6 Dagger or Knife (distance)
7 Dart
8 Garrote
9 Lasso
10 Mace or Morning Star
11 Net
12 Nunchuka
13 Sai
14 Shield
15 Shuriken
16 Spear (melee)
17 Spear (distance)
18 Staff
19 Sword or Foil
20 Trident
21 Whip

# Weapons of the 30th Century MOD. CAT. PT/ST TCS ZEN 1 2 3 4 5 6 7 8 9 10 Z SSM
Fire Arms
1 Energizer
2 Mega-Blaster
3 Molecular Disrupter
4 Retro Rifle
Spacecraft Weapons
5 Ion Cannon
6 Photon Ray

NOTES

HEALTHY SCRATCHED INJURED HURT WOUNDED CRITICAL
+0 Die Roll Mod. -2 Die Roll Mod. -4 Die Roll Mod. -6 Die Roll Mod. -8 Die Roll Mod. -10 Die Mod.
P M S P M S P M S P M S P M S P M S

Defeated Damage Condition Dying Damage Condition Zeniths
1. _________________________________________
2. _________________________________________
3. _________________________________________
4. _________________________________________
5. _________________________________________
6. _________________________________________
7. _________________________________________
8. _________________________________________
9. _________________________________________
10. _________________________________________
11. _________________________________________
12. _________________________________________
13. _________________________________________
14. _________________________________________
15. _________________________________________

Defy Defeat Roll: 15+ (Tgh)
Character remains conscious, returns to the wounded damage condition.

Defy Defeat Roll: 10-14
Character falls unconscious.

Defy Defeat Roll: 13 or Less
Remain in Defeated Damage Condition
if non-lethal damage occurs

Enter Dying Damage Condition if lethal damage occurs. Defy Death Roll: (Ftg)
Instantaneous: Challenge Score: 20
Action Sequences Challenge Score: 18
Minutes Challenges Score: 16
Hours Challenge Score: 14
Days Challenge Score: 12
Weeks Challenge Score: 10
Months Challenge Score: 8

If the Defy Death Roll is 5 or less below the challenge score, a traumatic event occurs.

If the Defy Death Roll is more than 5 below the above challenge score, death occurs.
DAMAGE CONDITIONS

INITIATIVE

POWERS
SSM: + SSM: + SSM: +
1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z

Trait & Category: Trait & Category: Trait & Category:
Prerequisite: Prerequisite: Prerequisite:
Source: Source: Source:
Emanation Point: Emanation Point: Emanation Point:
Appearance: Appearance: Appearance:
Activation Time: Activation Time: Activation Time:
Target & Contact: Target & Contact: Target & Contact:
Range & Area: Range & Area: Range & Area:
Duration: Duration: Duration:
Deactivation Time: Deactivation Time: Deactivation Time
Power Unfamiliarity: Power Unfamiliarity: Power Unfamiliarity:
Training Challenge Score: Training Challenge Score: Training Challenge Score:
Zeniths Required: Zeniths Required: Zeniths Required:
Power Surges: Power Surges: Power Surges:
Power Limitations: Power Limitations: Power Limitations:
Weaknesses: Weaknesses: Weaknesses:

SSM: + SSM: + SSM: +

1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z

Trait & Category: Trait & Category: Trait & Category:
Prerequisite: Prerequisite: Prerequisite:
Source: Source: Source:
Emanation Point: Emanation Point: Emanation Point:
Appearance: Appearance: Appearance:
Activation Time: Activation Time: Activation Time:
Target & Contact: Target & Contact: Target & Contact:
Range & Area: Range & Area: Range & Area:
Duration: Duration: Duration:
Deactivation Time: Deactivation Time: Deactivation Time:
Power Unfamiliarity: Power Unfamiliarity: Power Unfamiliarity:
Training Challenge Score: Training Challenge Score: Training Challenge Score:
Zeniths Required: Zeniths Required: Zeniths Required:
Power Surges: None Power Surges: Power Surges:
Power Limitations: None Power Limitations: Power Limitations:
Weaknesses: None Weaknesses: Weaknesses:
SSM: + SSM: + SSM: +
1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z 1 2 3 4 5 6 7 8 9 10 Z

Trait & Category: Aim/Epic/12 Trait & Category: Trait & Category:
Prerequisite: Prerequisite: Prerequisite:
Source: Source: Source:
Emanation Point: Emanation Point: Emanation Point:
Appearance: Appearance: Appearance:
Activation Time: Activation Time: Activation Time:
Target & Contact: Target & Contact: Target & Contact:
Range & Area: Range & Area: Range & Area:
Duration: Duration: Duration:
Deactivation Time: Deactivation Time: Deactivation Time:
Power Unfamiliarity: Power Unfamiliarity: Power Unfamiliarity:
Training Challenge Score: Training Challenge Score: Training Challenge Score:
Zeniths Required: Zeniths Required: Zeniths Required:
Power Surges: Power Surges: Power Surges:
Power Limitations: Power Limitations: Power Limitations:
Weaknesses: Weaknesses: Weaknesses:

NOTES

ORIGIN

Bio:

Superboy

The Legion of Super-Heroes Role Playing Game Eileen Eileen